An audio-visual VR journey through surreal environments composed of collaged 3D scans. Blends tailor made spatial audio and creative movement mechanics to invite slow exploration and reflection.
Awwwe is my way to examine ideas I find interesting in VR:
how to make movement feel like going for a walk on a 2x2m area?
how to incorporate hand tracking and room boundaries as active game mechanics?
how to use different body postures as a story-telling vehicle?
We research how sound can guide and adapt to player movement, developing methods to keep it smooth and continuous as actions, behaviors, or locations change.
Designed for Meta Store and museum exhibition: two versions of the experience—an hour-long home-friendly edition, and a 15-minute version with extra touches for a dedicated physical space.