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Hemoglobin Class

Playthrough

Students explore hemoglobin up close through fun & intuitive interactions.
Designed for one operator to run with 10 first-time users at once.
Deployed on 1000+ students.

Client: Faculty of Life Sciences, Tel Aviv University Education | UX

We built a VR biology lesson designed to help students understand the structure and function of hemoglobin through face-to-face encounter. I sat with the course professor, and converted the regular class into a 10 minutes self guided experience.

The tutorial - starting from the very beginning.
Prof David Shprinzak, me, and students in a pilot
Prof David Shprinzak, me, and students in a pilot.

Most students never used VR before, so I aimed for a product that explains iteself. We built a tutorial that starts from the very basics of headset comfort, and carefully tested every interaction to make sure its smooth and accessible.

A pointing question.
A selection question..

Students described it as a learning environment that sparks "aha" moments. I discovered that exploring familiar ideas from new perspectives is a powerful way VR can enhance learning.

Scale, rotate, and... flick.

Delivery Included:

  • Exam building system to easily add, remove and edit questions.
  • Unique interaction mechanics such as Pointing Questions, Hemoglobin Manipulation and Selection Questions.
  • Question navigation system to easily jump between questions.
  • Voice over and model animations.