Stickout - playthrough
What if I take hand-tracking limitations and make them the core game mechanics?
I built a game prototype around the idea of when hands get out of tracking. Simply pinch the sticks and try to keep your hands within sight.
Watch out of crossing your hands or moving them out of sight - if you lose tracking, your hand freeze.
The game will try to force tracking loss on you. Cross hand sticks will try to make you cover one hand with another.
High sticks will try to make you look up, which will take one or two hands out of sight.
I played around with the idea until it became this prototype. I also got a top-of-the-month post on reddit of it.